Turn off movie effects stacking12/27/2023 I'm fine with understanding the issue and working around it for now, but this clearly cannot stay the way it is long term. That cannot make sense to anyone, anywhere. I can cast infinite Ivywood piercers in a row and NEVER cause any poison damage. That can actually remove the effect that should have happened on that turn, poison for example. My problem is with overwriting the same effect. Not exactly life altering, but it should stack. It's totally reasonable for separate effects to stack, but to cause Stun, Confuse and Acc Down on a hero you would need a great card combination and luck, and even then it would only last for maybe one turn before one of the effects disappeared. This could work just as well for poison or burn or whatever else, and would at least mitigate the issue and be somewhat more logical. Thus, in my example above, I could hit with Moonbeam (2 turns 100% acc down) followed by a 4 turn accuracy down 20% card, and the final effect would be 100% for 2 turns and 20% for the next two turns. If not, and this is known, then what is the expected timeframe for a fix? At the very least, if you don't want stacking for effects that SHOULD logically stack (which actually reduces the effectiveness of many cards), then you should keep both effects but only allow the strongest one at each turn to do as intended. Is this as intended? If so, I think my examples above show a flawed logic in this, and it should be corrected. I can understand removing the stacking effects of chill and slow, since you are either slow or not, but for many other effects this doesn't make any sense. I don't know about you, but if I poison someone twice, I don't expect them to feel better. Or you can hit with a strong poison card followed by a weak one and poison less. This is insane, as you can poison someone 4 turns in a row with Ivywood and get no poison effect at all since it would keep replacing itself and never do the poison damage. Do poison effects stack, or does only the last poison effect count? The same problem exists as for accuracy down. This made me question other effects stacking as well. Both effects should exist separately, with their respective timers. Being double blinded doesn't mean that you should be able to hit more often. Worse than not stacking, only the last effect remains, so that means a 100% accuracy down from Moonbeam can be replaced by 20% accuracy down from many other cards if they hit after. It took me some time to figure out that accuracy down effects do not stack. I hit a monster with Moonbeam, and then in the following 2 turns the monster hit me. I noticed something yesterday that has me very confused.
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